Aviation & Aerospace

Von Herstellern von Verkehrsflugzeugen bis hin zu NASA und Air Force setzen Luft- und Raumfahrtunternehmen Augmented Reality und Virtual Reality (AR/VR) für eine Reihe von Lösungen ein.

Augmented reality (AR) and virtual reality (VR) are becoming more common in the aerospace industry. The technology is getting deployed in training, maintenance, and design and manufacturing. A survey commissioned in July by Grid Raster indicated that 42% of respondents plan to implement AR/VR technologies over the next 12 months. Another 51% are researching uses for AR and VR in their operations. Grid Raster is a company that provides cloud based XR platforms to support AR/VR/MR (machine learning) on mobile devices. People are also using AR and VR in manufacturing and design to show workers how applications are supposed to function. Workers can learn their jobs in a completely virtual world before they begin to execute the manufacturing process.

Einige unserer bedeutenden Projekte

“With the help of a Virtual Reality simulation that was developed by ZyenaLABS GmbH, study participants were able to experience a flight in an air taxi in VR. So far, we have had almost 250 participants and 30 more to come during the next few days, with ages ranging from 17 to 80 years old. Public interest in this study has been overwhelming’’

- Frederica Jannotta | Research Assistant at the Chair of Service Management

Within the framework of the research project GABi, which sought to investigate drivers and barriers of UAM adoption, data were collected in the timeframe of September to December 2019 across the Ingolstadt area. The questionnaire covered a wide range of topics: prior knowledge of and interest in UAM, the evaluation of different use cases, general attitudes towards the technology, individual usage intentions and acceptance factors as well as relevant demographic variables. Due to air taxis being at the center of public discourse in the focal region, a large part of the questionnaire focused on the use case of passenger transportation. The results provide a comprehensive overview of citizen’s opinions on UAM use cases in general and the case of air taxis in particular

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Bekämpfung der Entscheidungsfindung in der Luftfahrt bei der Sicherheitsförderung durch Gamification

Aeronautical decision making (ADM) is a systematic approach to the mental process used by airplane pilots to consistently determine the best course of action in response to a given set of circumstances.
The following general ADM principles should be trained/examined within the game, to sensitise the player on the importance of aeronautical decision making and situational awareness.
Game based learning (GBL) is a training concept that uses games with specific learning objectives that have been designed to balance gameplay with subject matter and relying on the player’s ability to apply the subject matter to the real world.
GBL is also known as serious gaming. It is a training concept that may provide a meaningful alternative to actual flight experience or simulation-based training to strengthen the competencies needed in critical situations.
Gamification “is the process of using game thinking, game mechanics and principles in non-game contexts to engage users and solve problems,”